Min Min Smash



Min Min (ミェンミェン, MinMin) is an upcoming playable fighter in Super Smash Bros. She is the seventh downloadable character in Ultimate and the first part of Fighters Pass Vol. An ARMS character was announced to be playable as part of Challenger Pack 6 on March 26th, 2020 during a Nintendo Direct Mini. Min Min recently crossed the two month mark since she initially released in Super Smash Bros. Ultimate, and while many players believe her to be quite good in the game, it's been a bit harder to.

  1. Min Min Smash Release Date
  2. Min Min Smash Trailer
  3. Min Min Smash
  4. Min Min Smash Reveal
  5. Min Min Smash Moveset
  6. Min Min Smash Png
  7. Min Min Smash Moveset
© Screenshot: Nintendo

Min Min ruined my Super Smash Bros. Ultimate, and I’m completely fine with it.

Before yesterday, my character selection screen was the picture of perfect symmetry—a six-row rectangle featuring mustachioed plumbers, space-faring canines, and one question mark, but mostly just Fire Emblem characters. Now, the screen looks like this:

© Screenshot: Nintendo/Kotaku

It’s a total affront to the style gods. This is no matter, though, because Min Min is worth committing blasphemy. To date, she’s one the most fascinating fighters for Nintendo’s immensely popular party fighting game. Of all the DLC fighters, she certainly packs the most potential—and the strongest punch.

Min Min, a character from Nintendo’s other fighting game, Arms, brings the Smash Ultimate roster to a number so staggering you really don’t even need to keep count anymore. (Okay, it’s 81.) She’s the first new fighter included in Ultimate’s second Fighters Pass, an episodic-ish pack of downloadable content that introduces new characters, new stages, and new tunes every few months. The first pass gave players access to Byleth (Fire Emblem), Joker (Persona), Hero (Dragon Quest), Banjo-Kazooie (eponymous), and some guy with a ridiculous fashion sense (Fatal Fury). Currently, Min Min is the only confirmed fighter for the second pass, with five as-of-yet unannounced characters on the way. $30 will get you the whole pass. Or you can buy each Challenger Pack—Nintendo nomenclature for individual downloads—piecemeal for $6.

Much like how she plays in her own game, Min Min has two extendable mechanical arms (“ARMS,” to use proper parlance), each fitted with various weaponry. Her left arm is always equipped with something called the Dragon—a vaguely reptilian fist that can fire off lasers. Her right arm can switch between three weapons: the Dragon; the Ramram, a circular projectile that can immolate enemies; and the Megawatt, a beastly contraption that can only be described as a wrecking ball charged by the power of 1,000 car batteries.

Min Min’s regular attack (the A button) controls her left arm. Her special attack (the B button) controls her right. Download heilig & schwab gmbh & c0. kg usb devices driver. By using a down-special, you can swap between the Dragon, the Ramram, and the Megawatt. Last week, in a video revealing Min Min, Smash creator Masahiro Sakurai showed off how you can control each arm simultaneously and independently. It’s a fascinating idea in theory. In practice, it’s not so easy to coordinate. I suspect it’ll take many hours of practice before I get a full grasp on how to juggle two arms doing two separate things in two separate directions. Maybe you’ll find it more intuitive.

Still, even without making full use of her potential, Min Min is a hurricane on the battlefield. She hits hard, moves fast, and takes no names. Her range puts the Belmont brothers to shame. By holding down her side-special, you can charge up whatever special weapon you’ve equipped. The longer you hold it, the further it’ll travel. It’ll also hit with exponential force. A fully charged Megawatt can send even the heaviest fighters flying from halfway across the stage. Min Min’s grab, too, puts her a cut above the rest. It’s about as long as other ranged grabs (sorry, Dark Samus), but a bit snappier, so you won’t feel quite as vulnerable if and when you miss your mark. Altogether, Min Min, while capable in any situation, excels at a distance.

There’s not much to write home about her Final Smash, ARMS Rush. Sure, it features a neat little cutscene. You’ll almost certainly K.O. anyone caught in its path. But the entire Final Smash mechanic remains a demonstration of spectacle over skill. No new DLC pack is going to change that.

© Screenshot: Nintendo

The true game-changer is her up-special, which can save Min Min from all but the hardest hits. For starters, it snaps automatically to the edge of the stage. It also has incredible range. On Final Destination, the only Smash stage, Min Min can regularly make it back to the stage from near the lower blast zone. Even from beneath the platform, it’ll still snap to the edge (within reason). You can also use it multiple times, so if you miss your first saving grace, you’ll get a second shot.

When you’re on the ground, it’s a different move, and will launch you straight up. Most potently, you can still perform attacks after using it. One fun combo involves using an up-special and directly following it up with an aerial down-attack. That’ll perform an angled dive kick at ferocious velocity. Just be sure not to do it too close to the edge; even the up-special won’t save you from that mistake.

If all of this sounds overpowered to you, well, it kind of is.

Min Min Smash Release Date

Last night, I plied my roommates with a six-pack and the fact that there’s a pandemic going on and, hey, guys, who wants to practice good social distancing by staying inside and messing around with this cool new Super Smash Bros. character? More often than not, whoever played as Min Min won handily. Min Min stopped a PK Thunder-charged Ness right in his tracks. She pummeled Wario’s knock-off Harley to oblivion (while it was reared). She sent Bowser flying off the edge at only 60 percent damage. Mario’s cape couldn’t stop her ARMS. Neither could Zelda’s reflection move, Naryu’s Love. Truly, only the most formidable contender stood a chance:

© Screenshot: Nintendo/Kotaku

Playing against Min Min, as you can imagine, is a mostly futile exercise, though she has some weaknesses. Hausgemacht driver. When she extends her ARMS, she’s stuck in a standstill. Only the fists have hitboxes—the things that deem when characters actually connect in fighting games—so if you can dodge her attacks, you’ll have an unobstructed opportunity in which you can attack. Just keep in mind that her ARMS are not projectiles. Don’t try to eat them, Kirby.

Min Min’s Challenger Pack also introduces a new stage, Spring Stadium. It’s not Final Destination, so I’m not sure why you’d actively choose to play on it. Still, it’s a worthy addition to the demi-pantheon of Smash stages. On each side, there’s a launch pad. Combine this with Min Min’s truly jaw-dropping up-special to launch clear across the stage. There’s a ceiling at the top, too, that makes for some fun K.O.s. It seems almost needless, though. If you hit someone hard enough to bounce off the ceiling, they’ll likely careen directly into the lower blast zone, the way it’s angled. But if they’re traveling fast enough to ricochet in the first place, they would’ve just been K.O.ed in the upper blast zone. In other words, the coolest part of this stage does nothing, practically speaking, to distinguish itself from Final Destination.

All of this new content rolled out last night as part of Super Smash Bros. Ultimate’s 8.0.0 update. You can see the full patch notes here, but, as with many of the recent updates, don’t expect to find any paradigm-shifting changes. Falco, already a stellar fighter, was buffed to Super Saiyan levels. King Dedede, too. Other than that, the changes are mostly just a collection of tiny tweaks that only the most dedicated players will notice.

That said, there’s one notable thing that wasn’t included in yesterday’s update: Functional online multiplayer.

More super smashing:

Super Smash Bros. Ultimate’s Fighter Pass 2 will kick off with the addition of Min Min from Nintendo’s ARMS series later this month. Game Director Masahiro Sakurai gave fans a glimpse of what Min Min will be capable of during a showcase on Monday and confirmed that springy-limbed brawler is set for release on June 29. Already, Smash Ultimate pro players are weighing in to gush about the new character's potential.

Min Min Smash Trailer

Smash Ultimate fans won’t have a complete understanding of where Min Min will rank in more legitimate tier lists until after she’s released, but a handful of the game’s veteran players and top competitors have a hunch that the ARMS fighter might be one of the strongest DLC characters released by Nintendo.

Min Min’s unique skillset lets her move and dole out attacks that the rest of the cast simply does not have access to. Her biggest asset is, deliberately her arms. Players can individually control each arm separately by hitting the A Button to move her left and the B button to move her right, equipping different attachments to make different attacks.

This kit might take some getting used to since there’s no other character with this type of mechanic. But once mastered, Min Min could pack quite the punch in both top-level play and online matchmaking. She'll have a high skill threshold, but Min Min will be downright dangerous in the right hands.

Gonzalo “ZeRo” Barrios: “[Her] Aerial Smash Attacks are honestly insane.”

ZeRo is considered to be the best Smash 4 player of all-time, and he won a total of 53 tournaments in a row at the peak of his career. He’s retired from the competitive scene but has since become a popular Smash YouTuber with more than 1 million subscribers. On his channel, he highlighted one of Min Min’s most powerful traits.

The ARMS fighter is able to throw out Smash Attacks in midair, an ability that no one else in the cast has access to. Each character has access to four directional Smash Attacks, which are typically fighters’ strongest, chargeable K.O. moves. The catch is that characters must be grounded to pull off a Smash Attack. Otherwise it's just some kind of aerial punch or kick. But not Min Min.

“An aerial Smash Attack is honestly insane,” said Zero in a video he uploaded on Tuesday. “Typically, the biggest disadvantage of a Smash Attack is that you’re on the ground, vulnerable, lagging. But the fact that you’re in the air means you’re moving while doing a Smash Attack … [which could] making a Smash Attack almost unpunishable. I think that will be one of the most OP qualities this character will have.”

While spamming Smash Attacks might get most fighters slapped up, it appears that Min Min will be able to constantly throw out some of her most powerful moves without the fear of getting punished.

Min Min Smash

Min Min Smash

Larry “Larry Lurr” Holland: “She’s going to be able to edge guard opponents without ever leaving the stage.”

Larry Lurr is a veteran Smasher who has played at the top levels since the Smash Bros. Brawl days and has taken sets off the world’s best players, including ZeRo. He believes Min Min’s greatest strength will be her ability to edge-guard and gimp opponents while they’re trying to recover back to the stage.

Min Min Smash Reveal

Many of Smash Ultimate’s top-tier characters — like Pikachu and Joker — excel at intercepting their opponents off-stage to secure an early K.O., and it appears Min Min will be able to do that by standing safely at a distance and timing her long-range attacks just right.

Min Min Smash Moveset

“It seems like she’s going to be able to heavily edge guard opponents without ever needing to leave the stage,” said Larry Lurr in a video he uploaded on Tuesday.

To top it off, Min Min’s long-lasting arm hitboxes could prove to be incredible two-framing tools. Every character in Smash Ultimate is vulnerable for two frames when they are snapping to a stage’s ledge. Players can perfectly time their attacks to punish this small window of weakness — a technique known as a two-frame punish.

This might be very easy for Min Min as she can use both of her arms to constantly keep a hitbox by the ledge.

”Two-framing opponents is going to be easier for her compared to the rest of the cast since she can use both of her arms and put [out] a constant hitbox for a decent amount of time,” said Larry Lurr.

Eric “ESAM” Lew: “I think that frame data is insane given the range of everything.”

ESAM is a top-20 Smash Ultimateplayer and the world’s best Pikachu main. He was the only Smash Ultimate pro that was patient enough to try and distill Min Min’s frame data based on Sakurai’s showcase on Tuesday.

Min Min Smash Png

Characters with good frame data have moves that come out extremely quickly, which can be used to easily punish whiffed attacks or attacks on shields. Based on ESAM’s analysis, Min Min won’t have the best frame data in the game, but her superior range makes it so even moves that should be easy to punish are actually quite difficult to pull off effectively.

“I think that frame data is insane given the range of everything,” he said in a video he published on Tuesday. “Yeah it’s [comparatively] slow [to some of the fastest characters]. So if people run in your face sure it can be a little difficult sometimes, but her hitboxes are still there she can still throw multiple out so it’s not even that big of a deal.”

All things considered, Min Min looks like one of the most interesting additions to the franchise ever.

Min Min Smash Moveset

Min Min will be released in Super Smash Bros. Ultimate on June 29.